

As VR technology develops, the user experience is bound to improve and prices will drop through economies of scale. This represents a combined market potential of 50 million VR host platforms.ĭespite these limitations, if VR systems work as advertised, without major performance issues or negative health effects, then they are likely to increase in popularity.
EVE VALKYRIE SYSTEM REQUIREMENTS PS4
According to one article, only 13 million PCs and 36 million PS4 consoles are even able to run optimized VR experiences. These rigid hardware requirements limit the reach of VR systems to hardcore gamers, since most casual gamers do not have access to sufficient computing power.
EVE VALKYRIE SYSTEM REQUIREMENTS 1080P
For instance, according to NVIDIA, “immersive VR experiences require 7x the performance of a typical 1080p PC gaming experience”, as shown in the figure below. The real test will come when hardcore gamers actually get their hands on these new VR systems.Īt present, the leading VR systems are expensive peripheral devices that must be plugged into powerful personal computers or game consoles. So far, early adopters and journalists seem to be buying into the marketing hype surrounding VR gaming. The first challenge for the industry is to prove that VR experiences are worth the hardware investment. VR HardwareĢ016 is the year that commercial VR systems go live, but it may be a while before they go mainstream. Next, we discuss VR hardware requirements and introduce three leading VR systems shipping in 2016. With three major VR systems launching in 2016, these experiences are more accessible than ever before. This fusion of seamless 3D environments with motion detection is fundamental to successful VR experiences. VR gaming is more engaging because it inserts players directly into the action via advanced motion sensors and game controllers.

However, the real novelty of VR gaming is not in the games, but rather in the change in perspective moving from traditional 2D to fully immersive 3D environments. This offbeat gem is an official launch title for the three major VR systems being released this year (HTC Vive, Oculus Rift, and PlayStation VR).Īs you can see, VR gaming covers a variety of genres, including action, adventure, and simulation. Relive the glory days of work by simulating glamorous jobs, like gourmet chef, office worker, or convenience store clerk. In a world where robots have replaced all human jobs, players can step into the “Job Simulator” to learn what it was like ‘to job’. This job simulation from the future is a multi-award-winning slapstick-comedy VR game. Minecraft will launch soon on both the Samsung VR Gear and Oculus Rift. With over 70 million copies sold worldwide, Minecraft is a runaway hit that is certain to draw many hardcore fans into VR gaming. You would need to have been living in a dimly lit cave to have not heard about this pop-culture phenomenon.

This sandbox crafting franchise is a block-based world of its own. It will also be released on Sony’s PlayStation VR system at some point in the future. This spaceflight FPS is getting rave reviews and comes bundled with the soon-to-be released Oculus Rift. EVE: ValkyrieĮVE: Valkyrie features intense team-based combat in beautifully rendered 3D-environments with rich surround sound. Here we introduce three highly anticipated VR games that are winning hearts and minds in the gaming community. These include AAA titles from big name studios, as well as, smaller indie titles.

There are currently hundreds of VR games at various stages of development, from concept to launch. VR games are the quintessential VR experience since they combine audio-visual storytelling with player interaction in immersive 3D environments. As a result, it seems like prime time to examine the state of VR gaming systems, but rather than leading with hardware specs or market research, we begin the article on a lighter note with some popular VR games. Although VR applications may expand in the future, for now, the focus is primarily on VR gaming. Virtual Reality (VR) is trending in 2016, with multiple VR systems launching this year.
